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EmuLite
Introduction
Emulation is the ability to define and send signaling messages in a
predefined sequence to a unit under test and respond to received
messages.
Traditional emulation tools require complex programs to be written to
perform even the simplest of tasks. Writing programs using a programing
language is time consuming, error prone and distracts engineers from
solving signaling problems rather then solving programming problems.
EmuLite revolutionizes the way in which emulation is performed through
use of its key capabilities which are summarized in this section.
Graphical Message Editor
The EmuLite intelligent field based message editor allows message
creation and modification using familiar protocol field names. When
creating a message, users are shown the
alid selections from which they
can choose, significantly reducing the possibility of error.
Message fields can be saved into variables. EmuLite automatically
updates all lengths, pointers and odd or even indicators.
Graphical Sequence Editor
Tests are configured using ‘drag and drop’ icons such as arrows,
branches and timers. These automatically generate test scripts -- a time-
consuming and complicated task if programmed manually. More time can
therefore be spent diagnosing signaling problems without the need for
programming.
Call Simulation
Users can generate test sequences automatically from previously captured
data as opposed to entering all the data manually. A sequence of related
messages captured using the call trace function can be copied directly to
the EmuLite sequence editor. This sequence and the messages within it
can then be modified, if required, to create a test ready for execution.
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